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DESIGN

One shop, two designs, no code either way.

A theme is a record, not a folder of files. Nine colours, two typefaces, the radii and rhythm everything is spaced by, and a handful of structural choices — swap it and the same pages, the same products and the same blocks come back looking like a different shop.

THE SAME PAGE, TWICE

Nothing below changed but the theme.

Identical blocks in both: a hero, a rail of products, a footer. What moved is the palette, the corner radius, the image ratio and where the wordmark sits.

ACMENEWSHOPABOUT
AUTUMN 26
The quiet
wardrobe.
SHOP NOW
ACME
Sandstone
NEWSHOPACME
AUTUMN 26
The quiet
wardrobe.
SHOP NOW
ACME
Midnight
WHAT A THEME HOLDS

Everything a look is made of, as values.

  • Colour

    Nine tokens, used everywhere. Change accent and every button, badge and link follows it.

  • Type

    A display face for headings and a body face for the rest, with a scale and two tracking values.

  • Shape

    Pill, card and panel radii, the product image ratio, control height, gutters, vertical rhythm and three shadows.

  • Structure

    Header layout, hero layout and category shape — choices between constructions rather than numbers.

  • Content it points at

    The menu it shows, the header and footer records it wears, its hero and its top bar.

STRUCTURE

Some things spacing cannot get you to.

A centred wordmark with the nav beneath it is a different header, not a differently spaced one. Those are picked from a list, so a theme can only ask for a layout the storefront actually has.

Header
  • Inline
    Logo left, nav alongside.
  • Centered
    Logo over its own nav row.
  • Logo centre
    Nav left, wordmark centred, actions right.
Hero
  • Overlay
    Copy over a full-bleed picture.
  • Split
    Copy beside the picture.
Category tiles
  • Square
    Cards in a grid.
  • Circle
    A row of rounds.

Every panel here is drawn from the tokens beside it, the same way the storefront reads them.

One shop, two designs, no code either way. — My Store